![]() ![]() Small performance issues but nothing that detracts from the playing experience (at least in the early stages of the game). I'll see how the latter plays out with more time.īut yeah, it's good so far out the gate. This is something that the IGN review picks up on (they gave it an 8/10) but it sounds like it can make things more frustrating and progression seems to be very slow. Can see it being difficult as enemies do seem to take a hefty whack of health off of you when you get hit and there aren't really any defensive measures beyond a dash. Not a big deal and again, that's perhaps more to do with being on a Lite rather than the standard Switch model.īeyond that, its solid. Visuals do look a little soft round the edges in some places as well. ![]() It's not enough to make the game crawl and I have only played the opening area so I can't say how it'll go later in the game. Don't think it's running a stable 60fps as it doesn't feel like it is to me (drops look like it goes to sub 30fps so I'd hazard a guess at somewhere around the 30fps mark for frame rate maybe a bit higher) but I am playing on a Switch Lite so performance may be a bit better on the standard Switch undocked/docked. Generally speaking it runs well but there are definite frame rate drops at times, notably when coming out of elevators for each new area and during boss fights/fights where there are multiple enemies and projectiles flying. However for my tastes it's nothing extraordinary that would keep me playing the gameplay appears relatively cumbersome to get used to and it has excessive usage of serial platforming which feels repetitive within less than an hour of gameplay and it doesn't feel naturally fast-paced and exciting (you have to force it yourself to go fast which drops the illusion of excitement other games of the genre offer that drop you more readily into the action) the story doesn't feel too engaging other than slightly comedic and the gameworld doesn't feel too dynamic that makes you feel as part of something grande so I would definitely suggest to people to stick to Hades for this genre because this is like a less developed and less fun and less engaging version of that.Gave Have A Nice Death a quick go this morning. The game appears very good if you're into that kind of game genre it's a pure rogue-like gameplay without much getting into the way of that it has strong platforming qualities and a relatively fast pace if the user chooses to play that way. The game appears very good if you're into that kind of game genre it's a pure rogue-like I'm trying to be fair because it is subjective. I'm trying to be fair because it is subjective. Also, there are other pretty questionable design decisions that influence experience in a bad way (i.e., when you have to take e time-penalty on your run to read the dialogs, sometimes giving up buffs that wear out with time). This mix of bugs (game crashing, eternal arenas, invisble attacks, and so one) with bad UI and UX-writing turns a great game in a 7/10. Also, some buffs do not work as they are supposed to. Discover and explore the darkly-charming, procedurally-generated departments of Death Inc., where you’ll meet a diverse cast of memorable characterslike your affable pumpkin-headed assistant, Pump Quinnwho are always willing to share the latest office gossip. Inflation) are so vague that nobody in the entire community understand what it does or how it works. Sometimes text is vague (i.e, "increases damage" without specifying how much), wich is terrible for a game that forces players to constantly make trade-off choices (how can I choose if I cannot understand what each buff does?). ![]() You always have to search online to understand how most buffs work. Also, interface is not good, and overall communication is also pretty bad. Some bugs (like the eternal arena bug) force you to give up on your run when you are very close to beating the game (which is extremelly frustrating). Downsides: game crashes quite a lot, and still have a lot of bugs. Also, each run takes about 45 - 60 min, so you can play in small windows of time throughout your day - which is great for people trying to get some fun out of a busy day. Replayability is awesome, because in each run your set of spells and habilities change drastically so you always have this "fresh" gameplay comming your way. Altough not 100% original, Hades-based concept works. Artwork is amaizng, gameplay is fluid, dynamic, easy to learn and hard to master. Upsides: This game could easily be a 10/10. Upsides: This game could TLDR: Excellent and exciting game that becomes really frustrating and confusing due to bugs, poor design choices. Have a Nice Death, which first launched in Early Access for PC via Steam on March 8, will launch for Switch and PC on March 22, 2023, Gearbox Publishing and developer. TLDR: Excellent and exciting game that becomes really frustrating and confusing due to bugs, poor design choices. ![]()
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