![]() We’ll let you work out just how many there are. The variations come mostly from the different characters you have, either because you begin with them or because you unlock them as you play. By virtue of having so many androids, each can also have flaws without becoming a stand-in meant to represent half the world’s population. There are three to begin with, each one of them playable, with their own unique style, personality and more importantly, their own unique weaponry. Each of the androids appear female, but it’s merely a fact of the Assault Android Cactus universe that they are who they are, and each are treated as separate, distinct characters. Boss encounters will vary dialogue according to who you’re playing with, but it’s all about their personality. Service robots all over the ship are in revolt, and it’s a few independent androids that are resisting. The story is the ticket to get you in the door, but not much beyond. A distress signal brings the titular character Cactus (an Assault Android) to a ship in turmoil. That’s not the sort of game this is at all. ![]() It’s more the case that the focus is on excitement, and it does so without understating it with subdued tones, gradual pacing, or ambient music. That description could just as easily find root in describing classic SEGA, and it’s here, to the mood of that long-extinct console that this speedy twin-stick shooter takes us to. It isn’t that it’s a shadow of an older game, but somewhere amongst the characteristics that blend a blur of colour with catchy music, this feels like a descendant of that time. Paradoxically, it also invokes the feel of 90s PC arcade games. There’s a taste of Time Soldiers, Dyna Blaster and Star Control purely in terms of flavour, while the gameplay and style are completely distinct from any of those. Everything moves at a relentless speed – there’s no slow boil here – the metal is pushed down as fast and as hard as it’ll go, keeping the pace high until either the level is through, or you are. There’s enemies everywhere, flashing left and right, and all the while your heart pounds in your chest while you make sense of frantic action played out in vibrant colour. ![]() Seconds after pressing start, you’re past the menu and watching a cutscene that gives all the premise that the game needs. A splash of colour declares the title and an upbeat track that’s unmistakably gamey begins to play. ![]() A logo renders on the screen while a voice reads out the name of the company. ![]()
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